

TF2 VIEWFINDER UPGRADE
The Frag Grenade actually does show up in the game, on the second shelf of the MvM Upgrade Station. It would've acted like a typical grenade, being thrown and exploding after a timer had counted down. All classes but the Scout would have had access to it. There are also sound definitions for grenades in tf\scripts\game_sounds_weapons.txt which go unused.Ī basic frag grenade. There are a few exceptions and one such notable find in this prototype build is an early model of the Napalm Grenade|Napalm Grenade. This early prototype, dated around June 2007, contained most of the same cut content textures from the aforementioned Septembuild.
TF2 VIEWFINDER CODE
The textures of the grenades (and subsequently, most of the weapons listed on this page) were rediscovered again somewhat recently when source code for a build of Postal III was leaked, and was found to contain very early prototype builds of Half-Life 2: Episode Two and Team Fortress 2. Barring the Bear Traps, which would've dropped instantly, all Grenades would've exploded after a timer had beeped from three to zero. However, upon the Source 2007 code leak in 2012, the grenades true functionalities (except the Gas Grenade) were revealed and are documented below. The textures were eventually made available to the public after being uploaded onto game modding sites like GameBanana.įunctionality for most of the Grenades were speculated to be similar to the Grenades from Team Fortress Classic. Textures for them, along with many early weapons in general, have recently been found in the prototype/"Closed Beta" build (PatchVersion 1.0.0.0 dated September 17 2007) of Team Fortress 2, referred to by the community as "TF2 V0" or "TF2 Version 0". There are models for all the grenades in the game's files, but they all lack textures. When the crafting system was implemented, a crafting token was added for the grenade slot, but was later removed in the Mann-Conomy Update. They come in Bear Trap, Concussion, EMP, Frag, Gas, Healing, MIRV, Nail and Napalm flavors, all with lovely TF2-style models. Yes, these old chestnuts from the original Team Fortress. Quite a lot of content was cut during the development of the game. There's a lot of unused and abandoned weapons in the game. On March 12 2013, a tweaked version restricted to the Sniper and Spy The Bloodhound, was finally added to the game. It was meant to release alongside the other promo items for Sam & Max: The Devil's Playhouse, and the texture was even in the game's files for some time, but it was ultimately removed (in an unknown patch) as Telltale found it too difficult to create one that would fit on the differently shaped heads of each class.
